
Facebook, Instagram, TikTok, X… today, social media is an omnipresent force, woven deeply into the fabric of our daily lives. We scroll feeds, share updates, and connect with friends, family, and strangers across the globe with effortless taps and swipes. Defunct social networks like MySpace, Orkut, Friendster, and Vine played a crucial role in shaping today’s social media landscape.
But this hyper-connected landscape didn’t spring into existence overnight. Before the titans rose, a generation of pioneering social networks took the first tentative steps, experimenting with online identity, digital friendships, and virtual communities.
Platforms like SixDegrees.com, Friendster, Orkut, and Bebo were the trailblazers. They introduced core concepts we now take for granted – user profiles, friend lists, public testimonials – and captured the imagination of millions, briefly reigning as the hottest destinations on the web before fading into obscurity or pivoting dramatically [Google Search].
Their stories are often forgotten, overshadowed by the giants they preceded. But these pioneers fundamentally changed everything, paving the way for the social media world we inhabit today. Let’s log back into the past and rediscover the forgotten social networks that started it all.
The Dawn of Digital Connection: Before the Feed

The desire for online community predates the World Wide Web as we know it. Early forms of digital social interaction included:
- Bulletin Board Systems (BBSs): Popular in the 80s and early 90s, users dialed directly into a host computer to read messages, post replies in forums, download files, and sometimes chat. Communities were often local and niche.
- Usenet: A global, distributed discussion system started in 1979, organized into topic-specific “newsgroups.” It fostered intense discussion and community but lacked centralized profiles or friend lists.
- Early Online Services: Proprietary services like CompuServe, Prodigy, and America Online (AOL) offered curated content, email, forums, and chat rooms within their “walled gardens”.
- Early Web Communities: Sites like GeoCities (1994) and Tripod.com (1995) allowed users to build personal homepages, often fostering communities around shared interests within their themed “neighborhoods”.
These early platforms facilitated communication and community, but the concept of a dedicated service built around mapping and displaying real-world social connections was yet to fully emerge on the web.
The Evolution of the Social Graph: Pioneering Platforms
The late 90s and early 2000s saw the birth of services that explicitly focused on building and showcasing online social networks.
- Classmates.com (1995): One of the earliest sites with a social networking element, Classmates focused on reconnecting users with former schoolmates, colleagues, or military members. While its features were limited compared to later sites, it tapped into the power of existing real-world connections. It still exists today, focusing on nostalgia and yearbooks [Google Search].
- SixDegrees.com (1997): Often credited as the first true social networking site resembling modern platforms. Founded by Andrew Weinreich and based on the “six degrees of separation” theory, it allowed users to create profiles, list friends, and browse friends-of-friends connections. It had features like bulletin boards and school affiliations. At its peak, it reportedly had around 3.5 million registered members. However, it was arguably ahead of its time; internet penetration wasn’t widespread enough, and there wasn’t enough for users to do on the platform once connected. It shut down in 2001 [Google Search].
- Friendster (2002): This platform truly ignited the F craze. Founded by Jonathan Abrams, Friendster rapidly gained millions of users, especially in Asia. It refined the profile-and-friends model and introduced the concept of “testimonials” (public endorsements from friends). Its early success was immense; Google reportedly offered to buy it for $30 million in 2003, an offer famously declined. However, Friendster buckled under its own popularity. Crippling technical problems, slow page load times (sometimes 40 seconds per page!), server overload, and a failure to innovate quickly allowed competitors to overtake it. It pivoted to social gaming in 2011 before ultimately shutting down in 2015/2018.
- MySpace (2003): Learning directly from Friendster’s successes and failures, MySpace launched with a focus on customization (HTML/CSS profiles), music integration, and a younger demographic. It quickly surpassed Friendster and became the dominant social network globally from 2005-2008 before being overtaken by Facebook. (Covered in Topic 10).
- Orkut (2004): Launched by Google employee Orkut Büyükkökten as a “20% time” project, Orkut gained massive popularity not in the US, but primarily in Brazil and India. It featured profiles, friend lists, “scraps” (public messages), photo sharing, and highly active “communities” (groups). Despite its regional dominance, Google struggled to integrate it effectively or compete globally with Facebook, eventually shutting it down in 2014.
- Bebo (2005): Founded by Michael and Xochi Birch, Bebo became extremely popular, particularly in the UK, Ireland, and New Zealand, overtaking MySpace in the UK for a time. It offered profiles, blogs, photo sharing, and a unique “Whiteboard” feature for drawing on friends’ profiles. AOL acquired Bebo for a massive $850 million in 2008, a deal widely seen later as disastrous. Bebo couldn’t compete with Facebook’s growth, declined rapidly, was sold by AOL, went bankrupt, and was ironically bought back by the founders for $1 million in 2013. It has undergone several relaunches and pivots since [Google Search].
These pioneers experimented with the core features and social dynamics that would define the next wave of social media, represented by Facebook, Twitter, LinkedIn, and beyond.
“Technical” Specs: Comparing the Pioneers
How did these early platforms differ in their approach and features?
Feature | SixDegrees.com (~1997-2001) | Friendster (~2002-2006 Peak) | Orkut (~2004-2010 Peak) | Bebo (~2005-2008 Peak) |
Core Concept | Mapping Real Connections | Finding Friends (Dating Angle) | Communities, Friends | Profiles, Friends, Blogging |
Profile | Basic Info, Friend List | Basic Info, Photos, Testimonials | Detailed Profile, Scraps | Customizable (Less than MySpace) |
Connections | Friending, Browse Network | Friending, Testimonials | Friending, Communities | Friending, Groups |
Key Features | Friend-of-Friend Browse | Testimonials, Early Social Graph Viz | Communities, Scraps, Themes | Blogs, Whiteboard, Quizzes |
Customization | Minimal | Minimal | Moderate (Themes) | Moderate (Profile Skins) |
Primary Audience | Early Adopters | Young Adults (Initially US/Asia) | Brazil, India | UK, Ireland, NZ (Youth) |
Monetization | Struggled | Ads, Struggled | Google Ads | Ads (Under AOL) |
Key Weakness | Ahead of its time, Lack of engagement features | Technical Scalability, Slow Speed, Competition | Limited Global Reach, Competition | Competition, AOL Mismanagement |
Influence On | Concept of Online Social Network | MySpace, Facebook (Learned from failures) | Facebook (Especially Groups) | Facebook (Social Features) |
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Each platform contributed something unique: SixDegrees proved the concept, Friendster showed the potential for viral growth (and failure), Orkut highlighted the power of communities and regional dominance, and Bebo offered engaging features like the Whiteboard. They all, however, struggled with scaling technology, defining sustainable business models, and ultimately competing with the next, more refined iterations of social networking.
Cultural Impact: Laying the Social Foundation

Though many are now footnotes in internet history, these forgotten pioneers had a significant cultural impact.
- Normalizing Online Profiles: They introduced the idea of creating a public or semi-public digital representation of oneself online, complete with personal details, photos, and connections.
- Mapping Social Connections: SixDegrees and Friendster were among the first to explicitly try and replicate real-world social networks online, making the “social graph” visible.
- Early Online Identity Play: These platforms became spaces for users to experiment with online identity, connecting with both existing friends and new people based on shared interests or affiliations.
- Demonstrating Virality: Friendster’s explosive initial growth demonstrated the power of network effects – the idea that a service becomes more valuable as more people use it. Its subsequent collapse also showed how quickly those effects can reverse.
- Providing Blueprints (and Warnings): Later giants like MySpace and Facebook directly learned from the successes and, perhaps more importantly, the failures of these pioneers. Friendster’s inability to scale technically was a crucial lesson for Facebook’s infrastructure development. SixDegrees showed that simply connecting people wasn’t enough; the platform needed engaging activities.
- Regional Strongholds: Orkut’s massive success in Brazil and India demonstrated that social networks could have strong regional affinities and weren’t always dominated by US-centric platforms early on.
- Seedbeds for Future Ideas: Features pioneered or popularized on these platforms – like public testimonials (Friendster), user groups/communities (Orkut), or profile customization (though MySpace took it further) – influenced features on later dominant platforms.
These early networks were the crucial first drafts of the social web, experimenting with the dynamics of online connection and community long before “social media” became a household term.
Collector’s Corner: Digital Dust and Archived Memories

Unlike physical media or hardware, “collecting” remnants of defunct social networks is primarily an exercise in digital archaeology and preserving cultural memory.
- Screenshots: The most common artifacts are screenshots of old profiles, interfaces, or specific features shared in nostalgic blog posts, articles, or social media retrospectives.
- Wayback Machine (Internet Archive): While often imperfect due to the dynamic nature of these sites, the Wayback Machine contains snapshots of many pages from SixDegrees, Friendster, Orkut, and Bebo. Browse these archives can offer glimpses into the look and feel of the platforms, though functionality is usually broken.
- News Articles and Analysis: Contemporary articles reporting on the launch, growth, features, funding rounds, and eventual decline of these platforms serve as crucial historical documentation.
- Academic Studies: Researchers studied these early platforms, analyzing their social dynamics, growth patterns, and reasons for failure. Papers like the “Autopsy of Friendster” provide valuable insights [Google Search].
- Personal Memories: For those who used these platforms, the primary “collection” consists of personal memories – the profiles created, the friends made, the communities joined, the testimonials written or received. Sharing these stories keeps the memory alive.
- Limited Tangibles: Unlike AOL CDs, physical merchandise related to these specific early platforms is extremely rare or non-existent, making collection almost entirely digital or memory-based.
Preserving the legacy of these platforms relies heavily on digital archiving efforts and the continued sharing of user experiences and historical analysis.
Why We Miss the Early Experiments (Warts and All)

Why look back fondly on platforms that ultimately failed due to technical issues, clunky interfaces, or being overtaken by competitors?
- The Thrill of the New: For early adopters, these platforms represented something entirely new – the first time mapping real-world connections online (SixDegrees), the first viral social explosion (Friendster), the first taste of large online communities (Orkut). There was a genuine sense of excitement and novelty.
- Simpler Times Online: Compared to today’s complex, algorithm-driven, notification-heavy social media landscape, these early platforms often felt simpler and more focused. The experience was less overwhelming.
- Smaller, Sometimes Closer Communities: While they grew large, platforms like Friendster or Orkut (in its specific regions) sometimes fostered a stronger sense of community or shared identity compared to the vastness of Facebook. The network felt more manageable.
- Focus on Connection: The core function was often simply connecting with friends or finding people with shared interests, before heavy commercialization, algorithmic feeds, and influencer culture took over.
- Less Performative Identity: While profile creation always involves some self-presentation, the pressure to curate a perfect, constantly updated online persona felt less intense than it often does on modern visual platforms like Instagram.
- A Sense of Potential: These platforms represented the initial, optimistic promise of social networking – connecting the world – before issues like privacy concerns, misinformation, and mental health impacts became major concerns.
The nostalgia isn’t necessarily for the slow load times or basic features, but for the feeling of participating in the dawn of a new form of communication and community, with all its early promise and experimental energy.
Paving the Path: The Unseen Legacy of Forgotten Networks
SixDegrees, Friendster, Orkut, Bebo – these names may not resonate like Facebook or Instagram today, but their contributions to the social media landscape are undeniable. They were the crucial, sometimes flawed, first attempts at building online social graphs and communities on a large scale [Google Search]. They experimented with features, tested user desires, and crucially, made mistakes that their successors learned from.
SixDegrees proved the concept was possible. Friendster demonstrated the potential for explosive viral growth and the critical need for robust infrastructure. Orkut showed the power of community features and regional appeal. Bebo highlighted the importance of engaging features and the perils of corporate acquisition mismatches. Each failure provided data points for those who followed.
Without these pioneers braving the uncharted territory of the early social web, the platforms that now dominate our digital lives might look very different, or perhaps wouldn’t exist at all. They are the forgotten ancestors of our hyper-connected world, the ghosts in the machine whose innovations and missteps paved the way for everything that came after.